import pygame

class Tile(pygame.sprite.Sprite):
    """Represents an individual Tile object that can be updated and drawn"""
    
    def __init__(self, img):
        pygame.sprite.Sprite.__init__(self)
        
        self.image = img
        self.rect = img.get_rect()
    
    def draw(self, screen):
        screen.blit(self.image, self.rect)
    
    def update(self):
        pass